OCULUS

I was invited for the concept and design of cinematic title cards for the real-time strategy game Brass Tactics on Oculus Rift.​​​​​​​

Final 3D & Animation > Sandy Ching
Logo End Tag > Ayzenberg

My role > Art Director / Styleframing
My tools > Illustrator / Photoshop / Cinema 4D / After Effects
Style frameS
The agency was looking for a concept that would hint at the basic mechanics of the game and visually reflect its medieval storyline. I designed a giant clockwork mechanism of gears that mounts the titles into place.

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