OCULUS
I was invited for the concept and design of cinematic title cards for the real-time strategy game Brass Tactics on Oculus Rift.
Final 3D & Animation > Sandy Ching
Logo End Tag > Ayzenberg
My role > Art Director / Styleframing
My tools > Illustrator / Photoshop / Cinema 4D / After Effects
My tools > Illustrator / Photoshop / Cinema 4D / After Effects



Style frameS
The agency was looking for a concept that would hint at the basic mechanics of the game and visually reflect its medieval storyline. I designed a giant clockwork mechanism of gears that mounts the titles into place.


